LOBSTAR!
Arcade action game built with Unity.
Trailer
My work on this project
I worked mainly on the early-game experience and presentation, focusing on UI flow, camera behavior and player feedback.
Responsibilities
- Designed and implemented the game’s custom typography.
- Programmed the game introduction flow up to the comic sequence.
- Implemented title movement/animation and menu button behavior.
- Worked with another programmer on the camera system (map view + zoom transitions).
- Integrated sound effects to improve feedback and game feel.