Santiago Cardozo Botero
Game Programmer
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LOBSTAR!

Arcade action game built with Unity.

Trailer

My work on this project

I worked mainly on the early-game experience and presentation, focusing on UI flow, camera behavior and player feedback.

Responsibilities

  • Designed and implemented the game’s custom typography.
  • Programmed the game introduction flow up to the comic sequence.
  • Implemented title movement/animation and menu button behavior.
  • Worked with another programmer on the camera system (map view + zoom transitions).
  • Integrated sound effects to improve feedback and game feel.

Systems implemented

UI & Menus Title Screen Animation Camera System (Map + Zoom) Audio Integration (SFX) Gameplay Feedback Typography / UI Art

Tech stack

Unity C# Unity UI AudioSource / AudioMixer