Santiago Cardozo Botero
Game Programmer
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Smack That Rooster

Multiplayer combat game focused on chaotic fights and game feel.

Gameplay

My work on this project

I worked mainly as a programmer, focusing on core combat systems, match logic, and end-of-game flow, while also contributing to visual presentation.

Responsibilities

  • Designed and implemented the player health system.
  • Built the match timer and round flow logic.
  • Implemented the victory conditions and end-of-match screen.
  • Worked on game data handling to track player and match state.
  • Contributed to UI and visual elements related to match results.

Systems implemented

Player Health System Match Timer Victory / End Game Flow Game Data Management UI & Visual Design