Smack That Rooster
Multiplayer combat game focused on chaotic fights and game feel.
Gameplay
My work on this project
I worked mainly as a programmer, focusing on core combat systems, match logic, and end-of-game flow, while also contributing to visual presentation.
Responsibilities
- Designed and implemented the player health system.
- Built the match timer and round flow logic.
- Implemented the victory conditions and end-of-match screen.
- Worked on game data handling to track player and match state.
- Contributed to UI and visual elements related to match results.